Production project session 4

SUMMARY

Role

Character artist

Intention (SMART Goal)

By macrh as character artist i will have evidence of making modles for are game by following Blender Beginner Tutorial for Session 4.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Yoji Shinkawa is the artist for death stranding, he is an art director they have work on many other notable projects including Metal gear solid and most of the Metal gear series.

Training Source(s)

1:19 the basics of modeling

2:21 viewport is sort of like a simplified version of what it is you’re trying to create

3:00 moving objects

1:52 snapshot

7:58 scaling

13:05

15:16

Project Timeline

  1. movement script
  2. gun script
  3. wall running
  4. making good level
  5. tutorial levels
  6. fun game mechanics
  7. fast movement
  8. models
  9. models scripts
  10. models shading and color

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (GAME Creation)

The link to the game.

Skills Commentary

The link to the slide.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Problem Solving)

Keeping in contact with team

Ways of Working (Communication & Collaboration)

Since I was for so long I communicated with Colton using Snapchat.

Tools for Working (Info & Media Literacy)

Trello, Edublogs Construct 3, Dundoc

Ways of Living in the World (Life & Career)

Communicating with teammates is a valuable skill for professional careers.

Reactions to the Final Version

Hunter said that he thought the game was impressive but the menus needed to be centered, Canon said that the game was a bit bland but good.

Self-Evaluation of Final Version

good style for the type of game, fun gameplay, they game was simple but it was also expected and lacked anything unexpected the game also lacked story and emotion.

Grammar and Spelling

Grammarly

Editor

Jacob

Production Project Session 1

SUMMARY

Role

Writer / Menus / Producer

Intention (SMART Goal)

By October 14th, as part of team # as Writer / Menus / Producer, I will have evidence of adding to and editing the GDD MOCK-UPS of the MENU STRUCTURE by following Scott Le Duc’s tutorial for session 1.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Notes

Training Source(s)

Notes

Project Timeline

Proposed Budget

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Ways of Working (Communication & Collaboration)

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

Grammar and Spelling

Editor